Skip to content

Google Wave As Transmedia Hub?

I’ve been reading up on Google Wave and thinking about it’s potential as a hub for transmedia activities.

Wave is the next step in Google’s ongoing move towards development of collaborative tools, following on Google Apps, Calendar, etc. Those were the obvious first step, Wave is the next generation tool, bringing in real time conversation and extensibility. If Wave becomes a default part of the Apps package that Google offers, along with an easy migration path from gmail, it could see relatively quick adoption.

The extensibility of Wave is key- if something useful is missing from Wave, it can be added by the public rather than waiting on Google to add it. We can expect most major social applications to eventually supply Wave support of some kind. Alternatively, if there’s something Google does “wrong” in the basic Wave server, developers can “fix” the problem with their own custom development. For example, if Wave search is as poorly implemented as gmail search, a developer could provide a better search module (perhaps even using the Google Custom Search api!).

It’s also important to note that Wave itself is essentially a set of open protocols, and that users are allowed to provide their own Wave servers. Indeed, it’s quite possible to develop custom extended servers. We will quickly see special-purpose Wave servers developed for a variety of custom needs.

There will probably even be custom Wave servers developed for transmedia campaigns. Since the basic technology is already highly social, collaborative, and real-time, it’s well suited for transmedia events. Twitter, Facebook, wikis, Youtube, blogs -they can all tie in or be replaced via Wave technology. All parts of the campaign could eventually be collected and centralized on a Wave. Games can be added, music could be added, maps, etc. And link friction (a measure of how easily a link can be spread) should be near zero, due to the real-time collaborative nature of a Wave.

There’s a lot of potential in Wave, can’t wait to see what happens when it’s released to the public!

Project Natal and Milo- Real, Fake, or Scripted? An Analysis

So there’s the video from E3 of Peter Molyneux showing off a project his company is working on, based on Microsoft’s Project Natal.   It’s a character named Milo living in a tiny virtual world.  The video shows a woman named Claire interacting with Milo in ways that seem wondrous and amazing.

But how much of what we think we see is what we’re actually seeing?

Let’s go through the video step by step.

First Claire says “Hi Milo, how are you doing?”  Milo stops swinging and walks to camera. What happens here? Milo’s voice recognition hears “Milo” and triggers Milo from the swinging loop to interact with the person. Milo walks towards portion of screen near Claire. Camera could be coordinating that move to that location. If more than one person was in the room, would Milo know where to go? Possibly, with voiceprint matched to facial recognition. There was also a cue icon on the screen that seemed to indicate what the user was to do to start the encounter.

Milo says “Hi Claire, are you ok?” Probably a canned response. Name based on voiceprint? Face? Scripted? How is “Claire” articulated? Prerecorded? Carefully built from phenomes? Milo’s voice in general for that matter.  “Are you ok?”  is a bit of an odd choice.  Was there some sort of stress detected in her voice.

Milo “You? Nervous?” Voice recognition? Milo’s face a little surprised. Eye contact is direct, camera tracking at work?

Claire, “This is the first time thousands of people are going to see this” Milo, “Thousands of people?”.  To me, the most suspicious part of the whole interaction. How is this accomplished? How does Milo identify the phrase to repeat? Voice emphasis from Claire? Again, how is the phrase articulated? Built from phenomes? How big is Milo’s vocabulary? What’s the icon on the screen indicating? It seems to be a microphone.

Milo’s eyes wander nervously. Why? Because thousands of people are watching? No way, too much cognition there, I don’t believe it. Reading Claire’s mood from face and voice cues and reflecting it? Possibly. Possibly.

“Let me beat you at football, that is if you finished your homework”. No reaction to “football”, which you’d sort of expect to be a keyword in a gaming system, if Milo is some sort of operating system interface anyway. He’s looking anxiously off to the side during this, possibly indicating the fishing activity he wants to get to?

“Homework” is a clear vocal keyword, triggering emotional cues from Milo expressing resentment at being reminded of his shirked responsibility. Possible that her scolding tone and “school projects” furthers the shame reaction from Milo.

Milo seems to be confessing while we can’t hear clearly under the narration.

Claire’s mention of “help” in a cheery way seems to trigger Milo’s own cheery response, though he immediately forgets the homework assignment and walks over to the pond. Proximity triggers pond-approach, or was this a plan all along?

Walking along the rocks seems pretty scripted, but note Claire’s turning to the side. Does this trigger camera to follow along as if she is walking beside him?

Milo sort of ignores her, says everything they need is there. Seems to go into brief idle mode until she says “let’s get started”, possible keyword.

Then the goggle tossing, which is brilliantly done with visual and aural cues. Notice the  “slapping” sound that catching the goggles makes.

Milo shows how to put goggles on, perhaps indicating the gesture that Natal will recognize for this action. If so, a nice subtly natural education of the user. Backed up by an icon at the bottom of the screen, somewhat clumsier.

Approach to the water is silent, nothing from Milo. Triggered by putting on goggles? Clearly some computational pausing here, then a version of Claire appears reflected in the water. Another small but brilliant cue. Possibly done via Natal’s skeletal model and then mapping colors via the camera?

The interaction with the water seems to be basic Natal. Track hand motions and animate based on that. Some prodding from Milo to push the user into further interaction.

Is Milo’s response “They’re only fish” a response to Claire’s compliment? Impressive if so, implying vocal tonal cues and possibly vocal vocabulary, maybe expression recognition. But also possibly just canned.

Passing the pic into the screen is a simple but brilliantly immersive trick. Full points!

Milo seems to react to the color of the drawing? Again, simple but effective trick.

A goodbye script triggered by either vocal cues or body language. Nice touch of reminding of Mom’s birthday.

So overall there’s a lot that’s being accomplished by some basic tricks.  These tricks aren’t really “fake”, they’re just effective interactional cues.   Another layer seems to be accomplished via an Eliza like interface, though there’s some implied vocal analysis and synthesis I question.

And a great deal is accomplished just by affective computing- reading, responding to, and synthesizing vocal and kinesthetic emotional cues.

Is the system as intelligent as it’s read to be on a surface reading?  No, probably not.  But does it need to be that smart in order to be effective?  No, I don’t think so.  I think the basic tricks it seems to use are valid, and I think they can be quite powerful.

What we really need is more footage, of course!

Marketing your webseries – entrypoints and interactions

Adapted from a post on the message boards at the fantastic screenwriting site Wordplayer. Read everything everywhere on that site if you want a deep understanding of how to write a screenplay.

So with my web sketch comedy group Monkey With A Shotgun, I’ve got an actual revenue-generating video series over on Babelgum.

Babelgum is a distribution channel, like YouTube.  Much lower traffic (less than one-half of one percent of Youtube’s traffic), but still a solid, reliable delivery system.  What they are not is a marketing or promotional company.  In fact, the whole reason they’re paying for webseries is to bring more traffic to their site.  So for that to work, the series has to, you know, bring in traffic..

That leaves the filmmakers responsible for marketing.  This is true for any independent project, from video series to feature film.   If you’re on a studio project you’re less responsible for marketing the project, though you should still be very aware of marketing your personal career.   But even if an indie feature gets theatrical distribution, the filmmakers will still be the primary marketers.  Direct to video, you’ll live or die by your own promotion. And internet shorts? There’s no one but you.

The good news is that the internet makes it possible to pull off your own promotion.  You still might get lucky and get some mainstream coverage, say a NPR interview, but even if you don’t you can do much for yourself.

The secret of a good internet marketing campaign is simple- Allow as many entrypoints into the campaign as possible and feed them all into a sticky, central site.

By entrypoints, I mean that you want people to have as many ways to stumble on your work as possible.  You want to be on as many sites as can, hitting as many different audiences as you can.  You don’t really know where your fans are, and you can’t rely on them to come to you, so you want to cast your net wide.  To some extent this is a numbers game.

What does this mean in practice?  Well, ideally you’d put your video on every single video site there is.  That’s not practical with this particular scheme since the revenue is only being generated by Babelgum views, so you want people to watch there.  That could change with other revenue sources, if you had a brand sponsor, or the video itself was promoting other sales, or merchandising of elements of the series itself.

But even in this case there are many other venues for promotion.  There’s mentions on blogs.  On sites that cover the internet video industry.  Interviews with the filmmakers.  I’d push hard to get every reviewer I could, pro and amateur to review the series.  It almost doesn’t matter what they say, as long as they link back to you.  Even a pan review will pique curiosity.

This goes back to an old web aphorism – “Links are the currency of the internet.”   That is, links to your work have a definite value.  The beauty of the web is that it is a web, a mass of interconnections leading from point to the next.  It can all tie back into your site, everything leading to your point of revenue generation.  You want those links, they’re your gold.

You can also use social networks.  I’ve seen some effective work in promoting web series via facebook fan pages.  Fan pages are an easy way to keep people in the loop and aware of what’s going on with your series.  New episodes, where you’re planning to take things, etc.   It’s not something you have to do, but it’s definitely a missed opportunity if you don’t.

Then there’s the king of the social media hill these days, Twitter.  Twitter is a complicated beast to tame. A lot of people give up too soon on it, but Twitter is potentially the most powerful tool in your internet marketing arsenal (at least this year).

The one thing you need to know about Twitter is this- Twitter is personality.

It’s not about hawking your wares, not directly, it’s about making connections with people on the basis of you personality. Your Twitter persona can be a selective version of your personality (or maybe even a constructed version), but it has to be a personality. It’s about being intelligent, interesting, and entertaining.  If you pull that off, people will naturally be interested in what you’re doing, and since they have that personal connection with you, they’ll help you spread the word.

I’ve been watching people build their careers with Twitter being a primary source for their advancement.  Making the connections, building the interest in what they’re doing.  It may sound sales-y to you, but I’m actually saying the sales-y stuff doesn’t work that well. Remember- intelligent, interesting, and entertaining.   Personality.   And if you’re excited about what you’re doing, it’s not exactly work to talk about it.   And if you’re not excited about it, why are you doing it at all?

The nice thing is that a lot of the indie film community- filmmakers, reviewers, reporters, festivals, distributors – have really taken to Twitter, and there’s a nice community already there.  For any of your projects, you really want to get as many of your cast and crew on and talking about the project as possible.  Make those person-to-person connections.

So that’s many-entrypoints part.  What about the sticky, central site part?

What you really want a central site that keeps people coming back once they’ve come to visit it once or twice. The key is to build a community around the site itself.  The filmmakers should be producing longer form blog postings about the experience of making the project and the aftermath.   More insight into the process, into the people.  Allow comments, and RESPOND to those comments! Interact with your audience.  Provide forums for people to discuss your project.  What they think about it, what they would like to see, etc.  Again, INTERACT.  You want people to come to your site for your content discover there’s a whole world there to explore.  And to return to.

One very important note here at the end- NONE OF THIS WORKS IF YOUR PROJECT SUCKS.  Your project has to be good or all is for naught.  Content is still king.  But community has moved into the prince’s seat.

Anyway.  Longer than intended, but there’s much more to say.

Later!

Exploit the emotional

Say you were interested in transmedia storytelling.

Now imagine you were telling your story via user interaction with a persistent, learning, evolving character (like the dream version of the Natal Milo demo).  Say the character would always be interacting with the user, to the point that they were “living” the story together.

Your goal here would really be for the user to bond emotionally with the character.

If you form that bond strongly enough, you enlist the user as your advocate.

At some point the user would be bonded strongly enough to the character to insist that the character be available to them on all platforms.  They won’t accept less.  They’ll have to have it.  So new platforms will have to support your character.

It’s like the ultimate in brand loyalty.

Blog on, blog off

Back to my on again, off again blog.   Poor neglected thing.

This time around I’m looking at doing something a little different with it.  I’ve tried in the past to focus my blogs, and had several different sites with different focuses.   That didn’t really work for me, so this time around I’m going to just dump everything on here.

That means this will of necessity be an evolving blog, covering a rather eclectic range of topics.

I’ll continue to blog about nanobudget filmmaking, web series, transmedia, and so on.  And I’ll probably throw in some comments about the challenges of running a film festival.   But I’ll also include some of my other, more technical interests, such as computer programming, gaming, social media, location based computing, ubiquitous computing, augmented reality and so on.  And ideally I’ll post on where all these areas overlap!

We’ll see how it goes!

Return Of The Online Video Of The Living Dead

Over on his blog today, Kent Nichols of Ask A Ninja asks the all important question- “Is Online Video Dead?”

It’s true that the real successes of web video series can be counted on one hand. But then we’re still very early on in the game. The things people are trying now are different from what they were trying a year ago, or two years ago. It’s a field that’s still evolving, month by month. Different models come and go. Just because most of what’s been tried hasn’t worked doesn’t mean that nothing can work.

In my opinion, the major problem is that most models aren’t bold enough. No one is trying the full-on assault yet, everything is either aimed at being under the radar weird or boring mainstream. The same categories we’ve been with for years. Until we get new models that break out of those paradigms, we can’t even proclaim the birth of online video, much less its death.

For me, the key thing to realize is that it’s more than just production and distribution that have been democratized, it’s the whole shebang. And the big success will come from a model that incorporates all aspects of the filmmaking business process, not just one or two.

Of course, that’s really, really hard to do. Therein lies the adventure.

Fun And Games At BarCampLA

I spent last weekend at BarCampLA, an “un-conference” for technophiles. The BarCamp concept is that people from various computer related communities come together to talk about whatever interesting ideas they’re exploring at the time. There’s a number of sessions each day, and the sessions are presented by the attendees. No featured guests, the whole activity soup to nuts is organized and created by the community. It’s a great idea, and in Los Angeles it’s been working beautifully.

I don’t know about other BarCamps, but in LA the community core seems to be very hacker-based, in most senses of the word hacker. You know the Gibson quote “The street finds its own uses for things”? Well, BarCampLA is mostly made up of that street. People using technologies in ways that weren’t quite what they were designed for.

From Jay Bushman of the Loose-Fish Project telling stories via Twitter and Wikis to Dan Kaminsky breaking languages with language, from hi-rez cameras revealing the secret lives of automobile dashboards to genetic algorithms preparing to take over the world, BarCampers are finding new uses for lots of things.

Not to mention things like FlickrWall. Take a spare cell phone, combine with a prepaid sms card, a laptop, and a projector. Project the phone number on the wall and allow barcampers to text message Flickr tags to the system that then retrieves and projects images with those tags. Watch as people quickly try to wash out someone’s “goatse” tag with “puppies” or “unicorns”. It’s a lot more social than you’d think, with a fun ebb and flow.

This was my second BarCamp, and both times I’ve come out refreshed and inspired. Making new connections between various technologies and thinking up new possibilites. Sign me up for the next one, and I might even head down to San Diego for their BarCamp in May!

Case Study of a Hit Viral Video

One offshoot of SoCal Film Group is Monkey With A Shotgun, a group formed for the purpose of making sketch comedy shorts for internet distribution. The name isn’t just a moniker for the group, it’s also a sort of operating philosophy. Make a lot of different stuff fast and hope to hit some target somewhere.

Over the last 6 weeks or so, Monkey’s 20th video, Spanish For Your Nanny, has succeeded in hitting a target, and is approaching half a million views on the sites we track (and likely many more on sites we don’t!). There’s several reasons for the success of the video, but those are for a later post.

Instead, I’m going to look at how the video has spread and what that might indicate about the nature of a viral video.

All of Monkey’s videos are posted to a variety of sites, about a dozen in all. We’ve found that there’s no real way to predict which video will succeed on which site, so we post all our videos on all our sites. We’ve been featured on a number of them, but that always occurs at the whim of the site’s editors, and isn’t anything we rely on. While a featured spot on the front page of Yahoo or Myspace can certainly bring in a number of hits, it’s usually a brief burst and doesn’t seem to carry over to other sites very often (though it can provide an ancillary boost to our other videos on the same site).

In this case, we’d posted Nanny to the usual sites, and we were getting a bit more than the usual number of views, and the video had been “stolen” and posted on other sites a fair amount, but nothing really spectacular, outside of one site where we had been featured (JoeCartoon).

A couple of weeks after I had posted, a friend sent me an IM “Hey, you never stumbled Nanny”. He meant that I’d never given the video a thumbs up via the StumbleUpon browser plugin. StumbleUpon is a social network / link sharing site, in which your friends in your network see sites you’ve given a thumbs up, and vice versa. We’ve had some success using this and other similar sites, and I usually Stumble a new video post on YouTube as a matter of course. I use YouTube as the preferred Stumble site because it’s the most popular video site, and a video there benefits more from a greater view total than on any other site.

In any case, my friend Stumbled the site, and I immediately seconded it. The seconding serves two purposes, one it’s a vote of confidence in the first Stumble, which makes it more likely to be seen by others, and two it combines my stumble network with my friend’s, increasing the number of people the video can be exposed to.

Nanny caught on with the Stumble crowd, and racked up a number of views from people Stumbling on the page over the next couple of days.

But then the big step happened- the video got added to the FunWall application on Facebook. Someone, likely one of the Stumblers, started “forwarding” the video via FunWall, and the view count really took off.

To understand why, it’s important to understand the nature of FunWall, and of Facebook in general.

Among other things, Facebook is very good at reducing what I call “link friction” to almost nothing. The key element of a viral video is getting the link to the video into new hands. Thus the ease of passing the link is crucial. The effort involved in passing the link can be seen as “friction” working against the momentum a link builds as it’s passed from person to person. Having to cut-and-paste a link, for example, is a relatively high level of friction, as each stage of passing the link on requires that each person actively take several steps to do so. Something like StumbleUpon has somewhat lower friction. All you have to do is click the Thumbs Up icon in the plugin. Then others are more likely to see what you’ve approved.

But this is a sort of passive forwarding, low friction as it may be. Facebook encourages a more active level of participation. Since the advent of the application platform on Facebook, the culture of the FB community has become such that sending invites, links, and applications to your friends is a natural part of your Facebook usage. One of the most popular applications on Facebook is called FunWall. FunWall extends the functionality of your “wall”, which is the part of your Facebook profile page where friends can write messages for you. FunWall adds two features relevant to viral videos- one, it embeds video from sites like YouTube. Two, and perhaps more importantly, it includes a “Forward!” button on each FunWall post. Clicking this button allows you to forward the posts to any number of friends.

So FunWall both encourages active participation and does so with almost no Link Friction at all. It’s like magic pixie dust for viral videos.

Soon after the FunWall wave started, I started getting reports of Spanish For Your Nanny being emailed around as a file attachment. People I don’t know were sending it to other people I don’t know and it was eventually making its way back to me. This was Old Skool virality! Spirit Of Christmas stuff! It’s interesting to note this came later than the social network spread. It’s a good example of a higher friction process, but one that a viral video may grow into if the circumstances are right.

In recent days the video has gotten boosts from being featured on high profile sites such as those of talk radio hosts and so on. In some ways, this is sort of last stage virality, when the video bubbles up high enough for at least minor attention from mainstream media.

The important thing to note in this whole process is that the big gatekeepers have come at the end. Prior to that, the spread of the video has been accomplished by thousands of nano-gatekeepers, individuals deciding to either pass the video on to their friends or not. No one of these individuals has a lot of push in making the video spread, but collectively they can make a video spread much further and much faster than any one give large gatekeeper.

The ultimate lesson is rather straightforward- get your video in front of as many people as possible, using as many tools as you can to do so. You don’t know which of them will work best, so use them all. Take special care to use those tools that put your video in front of people in a way that makes it easy for them to spread it.

I hope this has all made at least some sense, and I look forward to adding to it as Monkey With A Shotgun has more videos on the loose!

STRIKETV.com : More info, site still placeholder

Looking at their domain name’s site, it’s hard to tell if this project is going to launch with this name or not.

But the blog Divided Hollywood has some more information on the workings of the project. It’s apparently intended to be a clearinghouse for WGA member web video projects, presumably including some intended more for entertainment than agitprop purposes.

Reading the comments, there’s a fair amount of concern about the idea that members of other unions would be asked to donate their time and work for what could turn out to be for-profit projects. STRIKETV.com says they will be donating all profit from the site to support striking writers. But the creators (ie producers) will retain ownership, and could potentially profit from the show later or through different venues.

The irony of asking union members to work for producers for free since it’s an experimental internet project has not been lost on many people.

In later comments, it looks as if STRIKETV.com is willing to work out these issues in a manner favorable to the crew, but details are scarce. Details on the whole project seem to be scarce at this point. Hopefully it works out, it really could be a watershed moment. But producers are producers, regardless of their status as writers, and there’s still a lot of questions to be answered.

STRIKETV.com

I’m hoping that either a) the name is misreported or b) they have
secured the name from the person that’s had it since 2005.

“Starting in January, the WGA will commence STRIKETV.com, where clips
of video material will be put up and advertiser support sought.”

And yeah, I was checking because well…I always check.

Some people don’t, ;-)