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{ Category Archives } guerrilla tech

Augmented Reality: The Dragon Of San Fernando Valley

Here’s a rough example of an idea from an earlier post on why augmented reality excites me.
You could have communal art projects,  or art projects for the community. They could be dense and obscure  (hey, it’s art, nothing wrong with that!) or they could be simple and direct.  
You could have abstract projects,  such as a Mondrian-like [...]

Augmented Reality Alternate Interface – House Elf

Most interfaces to current augmented reality prototypes are pretty basic. Floating tags and other similar elements. They’re a lot like current desktop interfaces. Following the limitations of more or less static 2D environments.
But they don’t have to. Not on the platforms with more sophisticated graphics capabilities. Since there are real, live 3D environments [...]

Digital Companions – The Meaning Of Lionhead’s Milo Project

I recently posted an exploration of the elements of the infamous Milo demo from E3. That post primarily focused on what took place in the demo, and if all was as it was represented to be.
But let’s assume for a moment everything in the Milo demo was “real”, that it all was what [...]

What Excites Me About Augmented Reality

We’ve been living with a sort of Augmented Reality for a while now. But the next generation of AR, with always-on, real-time information will be a transformative technology.
The most common conceptions of AR applications thus far seem to be about data presentation. This makes sense as it’s a domain with clear value and [...]

Google Wave As Transmedia Hub?

I’ve been reading up on Google Wave and thinking about it’s potential as a hub for transmedia activities.
Wave is the next step in Google’s ongoing move towards development of collaborative tools, following on Google Apps, Calendar, etc. Those were the obvious first step, Wave is the next generation tool, bringing in real time conversation [...]

Project Natal and Milo- Real, Fake, or Scripted? An Analysis

So there’s the video from E3 of Peter Molyneux showing off a project his company is working on, based on Microsoft’s Project Natal.   It’s a character named Milo living in a tiny virtual world.  The video shows a woman named Claire interacting with Milo in ways that seem wondrous and amazing.

But how much of what [...]

Exploit the emotional

Say you were interested in transmedia storytelling.
Now imagine you were telling your story via user interaction with a persistent, learning, evolving character (like the dream version of the Natal Milo demo).  Say the character would always be interacting with the user, to the point that they were “living” the story together.
Your goal here would really [...]

Blog on, blog off

Back to my on again, off again blog.   Poor neglected thing.
This time around I’m looking at doing something a little different with it.  I’ve tried in the past to focus my blogs, and had several different sites with different focuses.   That didn’t really work for me, so this time around I’m going to just dump [...]

Fun And Games At BarCampLA

I spent last weekend at BarCampLA, an “un-conference” for technophiles. The BarCamp concept is that people from various computer related communities come together to talk about whatever interesting ideas they’re exploring at the time. There’s a number of sessions each day, and the sessions are presented by the attendees. No featured guests, the [...]

Welcome to No Permision, the digital filmmaking blog

No Permission.
That’s what the digital revolution has finally brought to the media, a permanent state of No Permission. We don’t need it any more, we grant it to ourselves.
Thanks to low-cost cameras, affordable post-production software, and high-speed internet connection, any aspiring filmmaker can write, direct, edit, score, market and distribute anything they want. Features, [...]