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{ Category Archives } digital companion

Augmented Reality: The Dragon Of San Fernando Valley

Here’s a rough example of an idea from an earlier post on why augmented reality excites me.
You could have communal art projects,  or art projects for the community. They could be dense and obscure  (hey, it’s art, nothing wrong with that!) or they could be simple and direct.  
You could have abstract projects,  such as a Mondrian-like [...]

Augmented Reality Alternate Interface – House Elf

Most interfaces to current augmented reality prototypes are pretty basic. Floating tags and other similar elements. They’re a lot like current desktop interfaces. Following the limitations of more or less static 2D environments.
But they don’t have to. Not on the platforms with more sophisticated graphics capabilities. Since there are real, live 3D environments [...]

Digital Companions – The Meaning Of Lionhead’s Milo Project

I recently posted an exploration of the elements of the infamous Milo demo from E3. That post primarily focused on what took place in the demo, and if all was as it was represented to be.
But let’s assume for a moment everything in the Milo demo was “real”, that it all was what [...]

Exploit the emotional

Say you were interested in transmedia storytelling.
Now imagine you were telling your story via user interaction with a persistent, learning, evolving character (like the dream version of the Natal Milo demo).  Say the character would always be interacting with the user, to the point that they were “living” the story together.
Your goal here would really [...]